Product & UX architect · Design technologist · San Mateo, CA
I architect the experience, then build it.
Product and UX architect with an engineer's hands. I take ambiguous ideas to shipped products: UX architecture, design systems, interaction prototypes, and the code that makes them real. Founder of DNNR Tech with 20+ AI products live. Before that, AR design team lead at Samsung on a platform used by 20M+ people.
Selected work
Shipped work with real users. Every number comes from a store, an analytics report, or a launch.

TJ Near & Hot
An AI discovery app for Trader Joe's shoppers that grew to 100K+ iOS installs a year on organic search alone, with a store rating rebuilt from 1.9 to 4.4 stars.
Samsung AR Emoji
Led the AR design team behind Samsung's AI avatar platform, used by 20M+ people a month: a redesigned avatar, the creator pipeline and authoring tool behind it, partnerships with Disney and other IP holders, and an iF Design Award.

AutoMiles
A mileage tracker that logs every drive automatically on-device, with the best retention in my portfolio: 38% of users still active on day one, 17% on day seven.

Tizen mobile design system
Architected the design system for Samsung's Tizen platforms across mobile, wearable, and TV: principles, component library, and interaction patterns, shipped on 10M+ devices and published publicly, enabling 10,000+ partner apps.
What I bring to a team
What I actually do on a team, not a keyword list.
UX architecture
Information architecture, navigation models, interaction patterns, and the design system that keeps a product coherent as it grows.
Prototype to production
Interactive prototypes that become the shipping code: Flutter, native iOS and Android integration, Firebase, Cloud Functions, Python.
AI interaction design
LLM and multimodal features designed around latency, cost, and failure: prompts, structured outputs, moderation, on-device models.
Design systems and developer UX
Component libraries, guidelines, and creator tooling that other teams and partners build on. 10K+ apps on one of them.
Evidence-driven iteration
Retention cohorts, funnels, and store data decide what ships next. I remove more than I add.
Leading across disciplines
Led design teams and worked with engineers, 3D agencies, legal, and partners such as Disney. I can read the code, so the conversation is short.
How I work
Habits from shipping alone, and from shipping with hundreds of people.
- 01
The first screen earns the second
One clear action on the first screen, no permission walls, no modals at launch. Most of my retention wins came from removing things.
- 02
Prototype in the real material
A design that can't survive the platform's constraints isn't finished. I prototype in code early so the constraint shows up before the launch date does.
- 03
Ship, measure, then decide
Small scope, real users, quick iterations. Data from the stores and analytics outranks the roadmap I wrote before launch.



