Product & UX architect · Design technologist · San Mateo, CA

I architect the experience, then build it.

Product and UX architect with an engineer's hands. I take ambiguous ideas to shipped products: UX architecture, design systems, interaction prototypes, and the code that makes them real. Founder of DNNR Tech with 20+ AI products live. Before that, AR design team lead at Samsung on a platform used by 20M+ people.

20+AI products shipped on iOS and Android as a founder
20M+monthly active users on the AR avatar platform I led at Samsung
10K+partner apps built on a design system I published
iFiF Design Award, 2020
2patent families, 4 publications
Samsung ElectronicsPhygtlDNNR TechUC BerkeleyUniversity of Washington

Selected work

Shipped work with real users. Every number comes from a store, an analytics report, or a launch.

All work

What I bring to a team

What I actually do on a team, not a keyword list.

  • UX architecture

    Information architecture, navigation models, interaction patterns, and the design system that keeps a product coherent as it grows.

  • Prototype to production

    Interactive prototypes that become the shipping code: Flutter, native iOS and Android integration, Firebase, Cloud Functions, Python.

  • AI interaction design

    LLM and multimodal features designed around latency, cost, and failure: prompts, structured outputs, moderation, on-device models.

  • Design systems and developer UX

    Component libraries, guidelines, and creator tooling that other teams and partners build on. 10K+ apps on one of them.

  • Evidence-driven iteration

    Retention cohorts, funnels, and store data decide what ships next. I remove more than I add.

  • Leading across disciplines

    Led design teams and worked with engineers, 3D agencies, legal, and partners such as Disney. I can read the code, so the conversation is short.

How I work

Habits from shipping alone, and from shipping with hundreds of people.

  1. 01

    The first screen earns the second

    One clear action on the first screen, no permission walls, no modals at launch. Most of my retention wins came from removing things.

  2. 02

    Prototype in the real material

    A design that can't survive the platform's constraints isn't finished. I prototype in code early so the constraint shows up before the launch date does.

  3. 03

    Ship, measure, then decide

    Small scope, real users, quick iterations. Data from the stores and analytics outranks the roadmap I wrote before launch.

Hiring for product design, UX engineering, or product leadership?

I'm looking for a staff-level product designer, UX architect, or design technologist role, or hands-on product leadership, on a team building with AI. US permanent resident; no sponsorship needed.